Movement Causing Blur?… A Cure?

All you photographers, amateur or pro, that have ever tried shooting a long exposure will be aware of the dreaded ‘Shutter Flutter’ – for those of you that don’t…

Image clarity is dependent on exposure time, or the amount of time that a camera’s sensor is exposed to light while a photograph is being taken. During this period, the shutter opens and the camera counts the number of photons emitted by the subject.


That slow shutter speed can really cause issues!

Because photographers typically have little control over scene lighting, often the only way to heighten the signal-to noise-ratio (SNR), and a digital camera’s sensitivity, is to integrate more photons and increase exposure time. Unfortunately, this also increases the chance of either the camera or the scene moving during the exposure process, resulting in motion blur that lessens photo quality. In contrast, a shortened exposure time (increasing the ISO) could produce a grainy effect called noise. “If the time-exposure is long, there is a high risk of motion blur,” say mathematicians Yohann Tendero and Jean-Michel Morel. “If the time-exposure is short, the resulting image is noisy.”

In a paper publishing this week in the SIAM Journal on Imaging Sciences, Tendero and Morel develop a closed formula meant to reduce motion blur.

Flutter shutter, also known as coded exposure, is a camera application that de-blurs photos. “The flutter shutter was a great discovery; it seemed to promise a solution to one of the major problems of photography: the noise/blur dilemma,” say Tendero et al. “It allows for arbitrarily long exposure, without blur.”

Flutter shutter causes a camera’s shutter to open and close repeatedly based on a pseudo-random binary sequence, which increases exposure time. A shutter sequence, called a flutter shutter code, then reveals intervals where the photon flow experiences interruption. A successful flutter shutter code guarantees an invertible motion blur kernel that reverses severe blur, resulting from arbitrarily high velocities. Yet there is a limit: when the velocity of the camera or scene is constant, a flutter shutter is incapable of gaining more than a 1.17 factor in terms of root mean square error (RMSE), when compared to an optimal snapshot. This term is respectable, but a higher factor would be more sensitive and thus yield a clearer image.

Tendero and Morel seek to enhance the use of flutter shutter in cameras to relax this optimality bound. “We wanted to increase the SNR by more than 1.17,” say the authors. “So we tried to reformulate the problem by noticing that the real problem was different: the velocity of the observed objects is unknown and is different from one scene to another. The scene might contain few and slow moving objects, many fast moving objects, etc. Yet the probability distribution of the objects’ velocities is more steady and can often be observed and learned from the acquired images. This is the case, for example, for a surveillance camera which observes the same scene 24/7: the proportion of slow versus fast objects is relatively constant with the time.”

While past studies have addressed ways to achieve invertible motion blur, most involve applications that are more complicated than the original flutter shutter. Tendero and Morel present a new closed formula that allows computation of optimal codes for any probability density of the expected scene velocities. This formula links optimal flutter shutter codes and velocity distributions.

“It is rewarding to find simple closed formulas for an applied mathematics problem,” say Tendero et al. “Their proof is generally very instructive. Their use is easy and they bear their own intuition. But probably the best point is that our closed formula permits us to do a reverse engineering: given any flutter shutter proposed in an existing paper or patent (and there are many), the formalism we develop allows us to predict their underlying velocity distribution, namely the one they are optimal for and the associated gain in SNR.”

The authors’ formula makes it possible to associate optimal velocity distribution with an existing flutter shutter code. Using their stochastic velocity model, they surpass the previously-established 1.17 bound gain for known velocities, provided that the scene’s velocity is known or able to be learned. The resulting flutter shutter code is invertible for all velocities.

Tendero and Morel see future potential uses for their research in multiple scenarios. “A consequence of our work is that the flutter shutter might have promising application when coupled with algorithms learning the velocities,” say the authors. “Class of such algorithms is called optical flows and can be very efficient. This image acquisition chain can be applied to surveillance cameras, but also to camera-phones. In that case the motion blur is spatially variable and only a statistic of the velocities is really observable.”

Now all of this sounds incredibly technical and of course is, the problem of course is not being able to stop the subject moving, there are of course other ways to reduce movement of the camera in a low light without raising the ISO, and with that less noise (or to you old school film users, grain!)

One is using a tripod, I hear you, that’s obvious isn’t it? Well you’d be amazed at how many people don’t! And make sure it’s a good heavy duty one, the firmer your camera sits the less chance of movement.

Secondly, an IS lens, or Image Stabilisation lens, these have a series of gyros that keep the lens elements still if it detects any slight movement, excellent in low light where flash can’t be used, generally an IS lens will give you two to three extra f/stops of light thus giving you the scope to slow shutter speed, generally speaking you will get motion blur at 1/60th of a second, with the right technique you can cut that drastically, I’ve hand held a night shot of the moon at one second, it can be done!


Thirdly, get a camera with a fixed pellicle mirror inside, back in the day I had a Canon EOS RT, the mirror was set so every shutter release there was no mirror bounce, this had several advantages, one of course being the less internal movement which in turn means less camera shake, the other being Real Time shooting, where as a normal shutter response time is around 90-130 millisecond to complete an exposure, the RT takes only 0.008 sec. for the shutter’s first curtain to open and the second curtain to close after exposing the film. This also meant faster focus and firing, the RT boasting 5fps which back in the 80’s was a big thing. Also no viewfinder blackout, great for tracking fast moving objects continuesly.

So until Tendero and Morel develop a closed formula meant to reduce motion blur, and make it affordable, I hope you find my few tips useful.

Rev Grim

From BlackBerry Channels to blogs you'll find me bashing the sheeple! I've had 25+ years in the photographic trade, from taking pictures to printing and processing to profesional sales. I like to try and make it simple to learn rather than baffle with all the long words, new comers get confused to quickly and give up! Other than that I'll be here listening to my music the way its supposed to be listened too... FULL VOLUME! BBMC C0021F214(Rocks) - C000117D3(Temple) - C0045B753(Photography) or @UTBRock - @CRAPPLEBASHING